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protected |
Returns render transformation of Entity. Must pass in vector array size of 4.
mat | vector [4] matrix to be get Man player = g_Game.GetPlayer();
vector mat[4];
player.GetRenderTransform(mat);
Print( mat );
>> <0.989879,-0,0.141916>,<0,1,0>,<-0.141916,0,0.989879>,<2545.08,15.6754,2867.49>
Определения EnConvert.c:106 |