Returns local bounding box of model on Entity.
[out] | mins | vector minimum point of bounding box |
[out] | maxs | vector maximum point of bounding box Man player = g_Game.GetPlayer();
vector mins, maxs;
player.GetBounds(mins, maxs );
Print( mins );
Print( maxs );
>> <0,0,0>
>> <0,0,0>
Определения EnConvert.c:106 |