DayZ 1.27
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◆ Setup()

override void CAContinuousTimeCooking::Setup ( ActionData action_data)
inlineprotected

См. определение в файле CAContinuousTimeCooking.c строка 25

26 {
29
30 if (!m_SpentUnits)
31 {
32 m_SpentUnits = new Param1<float>(0);
33 }
34 else
35 {
36 m_SpentUnits.param1 = 0;
37 }
38
39 //fireplace & cooking process
40 FireplaceBase fireplace = FireplaceBase.Cast(action_data.m_Target.GetObject());
41 m_CookingProcess = fireplace.GetCookingProcess();
42 m_ItemToCook = m_CookingProcess.GetFoodOnStick(action_data.m_MainItem);
45
46 //update elapsed time
47 m_TimeElapsed = m_ItemToCook.GetFoodStage().GetCookingTime();
48
51 }
CookingMethodType
Определения Cooking.c:2
void FireplaceBase()
Определения FireplaceBase.c:235
float m_AdjustedTimeToCook
Определения CAContinuousTimeCooking.c:12
float m_TimeElapsedRepeat
Определения CAContinuousTimeCooking.c:7
Edible_Base m_ItemToCook
Определения CAContinuousTimeCooking.c:14
float m_AdjustedCookingUpdateTime
Определения CAContinuousTimeCooking.c:16
float m_TimeElapsedDamage
Определения CAContinuousTimeCooking.c:8
Cooking m_CookingProcess
Определения CAContinuousTimeCooking.c:13
float m_CookingUpdateTime
Определения CAContinuousTimeCooking.c:15
ref Param1< float > m_SpentUnits
Определения CAContinuousTimeCooking.c:9

Перекрестные ссылки ActionData, m_AdjustedCookingUpdateTime, m_AdjustedTimeToCook, m_CookingProcess, m_CookingUpdateTime, m_ItemToCook, m_MinTempToCook, m_SpentUnits, m_TimeElapsed, m_TimeElapsedDamage, m_TimeElapsedRepeat и m_TimeToCook.