20 {
21 if( !quickbarGridWidget )
22 {
23 return;
24 }
25
27 if ( !player )
28 return;
29
30 int i;
31
32
34 {
35 quickbarGridWidget.GetScript(
m_Grid );
36 m_Grid.SetController(
this );
37 m_Grid.GenerateQuickBarBackgroundTiles( 10 );
38 }
39
41 InventoryItem item;
42
44 {
45 if(
m_Grid.GetGridSize() != player.GetQuickBarSize() )
46 {
47 m_Grid.SetGridSize( player.GetQuickBarSize() );
48 }
49 }
50
51 for( i = 0; i <
m_Grid.GetGridSize(); i++)
52 {
53 item = InventoryItem.Cast( player.GetQuickBarEntity(i) );
54 if( item )
55 {
57 }
58 }
59
61 {
63 }
64 }
proto native CGame GetGame()
proto native vector Vector(float x, float y, float z)
Vector constructor from components.