2680 {
2682 {
2684 }
2685
2687 {
2689 {
2690 NotificationSystem.AddNotification(
NotificationType.JOIN_FAIL_GET_SESSION, NotificationSystem.DEFAULT_TIME_DISPLAYED);
2691 }
2692 }
2693
2695 {
2696 return;
2697 }
2698
2700 {
2702
2704 {
2706 }
2707 }
2708
2710 {
2712 }
2713
2715 {
2716 if (
g_Game.GetGameState() != DayZGameState.MAIN_MENU)
2717 {
2719 {
2720 NotificationSystem.AddNotification(
NotificationType.DISCONNECTED, NotificationSystem.DEFAULT_TIME_DISPLAYED);
2721 }
2722
2724
2726 SetLoadState(DayZLoadState.MAIN_MENU_CONTROLLER_SELECT);
2727
2729 }
2730 }
2731
2732 else
2733 {
2735 }
2736 }
NotificationType
DEPRECATED (moved into NotificationSystem)
bool SelectUserEx(BiosUser user)
proto native UIManager GetUIManager()
DayZGameState GetGameState()
proto native BiosUserManager GetUserManager()
void SetLoadState(DayZLoadState state)
proto native void DisconnectSessionForce()
Forces disconnect from current multiplayer session even if not yet in the game.
proto native Mission GetMission()
void SetGameState(DayZGameState state)
bool CloseAllSubmenus()
Close all opened menus except first menu.
proto native void CloseDialog()
proto native CGame GetGame()