2325 {
2327 if (user_manager)
2328 {
2329 BiosUser selected_user;
2330 if (gamepad > -1)
2331 {
2333 #ifdef PLATFORM_PS4
2334 if (selected_user)
2335 #endif
2336 {
2338 {
2341 }
2342 else
2343 {
2345 }
2346
2347 #ifdef PLATFORM_PS4
2349 {
2351 return;
2352 }
2353 #endif
2354 }
2355 #ifdef PLATFORM_PS4
2356 else
2357 {
2360 }
2361 #endif
2362 }
2363
2364 if (!selected_user)
2366
2367 if (!selected_user)
2368 {
2370 return;
2371 }
2372
2374
2376 {
2377 case DayZLoadState.JOIN_START:
2378 {
2380 break;
2381 }
2382 case DayZLoadState.PARTY_START:
2383 {
2385 break;
2386 }
2387 case DayZLoadState.MAIN_MENU_START:
2388 {
2390 break;
2391 }
2392 case DayZLoadState.CONNECT_START:
2393 {
2395 break;
2396 }
2397 case DayZLoadState.MISSION_START:
2398 {
2400 break;
2401 }
2402 default:
2403 break;
2404 }
2405
2407 g_Game.SetHudBrightness(
g_Game.GetHUDBrightnessSetting());
2408 }
2409 }
proto native bool IsOnline()
proto native BiosUser GetSelectedUser()
Returns the currently selected user.
proto native EBiosError PickUserAsync()
Display a system dependant account picket.
proto native EBiosError LogOnUserAsync(BiosUser user)
Display a system dependant ui for log-on.
bool SelectUserEx(BiosUser user)
proto native BiosUserManager GetUserManager()
void SetLoadState(DayZLoadState state)
DayZLoadState GetLoadState()
proto native Input GetInput()
proto native CGame GetGame()