2383 {
2385 if (user_manager)
2386 {
2387 BiosUser selected_user;
2388 if (gamepad > -1)
2389 {
2391 #ifdef PLATFORM_PS4
2392 if (selected_user)
2393 #endif
2394 {
2396 {
2399 }
2400 else
2401 {
2403 }
2404
2405 #ifdef PLATFORM_PS4
2407 {
2409 return;
2410 }
2411 #endif
2412 }
2413 #ifdef PLATFORM_PS4
2414 else
2415 {
2418 }
2419 #endif
2420 }
2421
2422 if (!selected_user)
2424
2425 if (!selected_user)
2426 {
2428 return;
2429 }
2430
2432
2434 {
2435 case DayZLoadState.JOIN_START:
2436 {
2438 break;
2439 }
2440 case DayZLoadState.PARTY_START:
2441 {
2443 break;
2444 }
2445 case DayZLoadState.MAIN_MENU_START:
2446 {
2448 break;
2449 }
2450 case DayZLoadState.CONNECT_START:
2451 {
2453 break;
2454 }
2455 case DayZLoadState.MISSION_START:
2456 {
2458 break;
2459 }
2460 default:
2461 break;
2462 }
2463
2465 g_Game.SetHudBrightness(
g_Game.GetHUDBrightnessSetting());
2466 }
2467 }
proto native bool IsOnline()
proto native BiosUser GetSelectedUser()
Returns the currently selected user.
proto native EBiosError PickUserAsync()
Display a system dependant account picket.
proto native EBiosError LogOnUserAsync(BiosUser user)
Display a system dependant ui for log-on.
bool SelectUserEx(BiosUser user)
proto native BiosUserManager GetUserManager()
void SetLoadState(DayZLoadState state)
DayZLoadState GetLoadState()
proto native Input GetInput()