2339 {
2341 if (user_manager)
2342 {
2343 BiosUser selected_user;
2344 if (gamepad > -1)
2345 {
2347 #ifdef PLATFORM_PS4
2348 if (selected_user)
2349 #endif
2350 {
2352 {
2355 }
2356 else
2357 {
2359 }
2360
2361 #ifdef PLATFORM_PS4
2363 {
2365 return;
2366 }
2367 #endif
2368 }
2369 #ifdef PLATFORM_PS4
2370 else
2371 {
2374 }
2375 #endif
2376 }
2377
2378 if (!selected_user)
2380
2381 if (!selected_user)
2382 {
2384 return;
2385 }
2386
2388
2390 {
2391 case DayZLoadState.JOIN_START:
2392 {
2394 break;
2395 }
2396 case DayZLoadState.PARTY_START:
2397 {
2399 break;
2400 }
2401 case DayZLoadState.MAIN_MENU_START:
2402 {
2404 break;
2405 }
2406 case DayZLoadState.CONNECT_START:
2407 {
2409 break;
2410 }
2411 case DayZLoadState.MISSION_START:
2412 {
2414 break;
2415 }
2416 default:
2417 break;
2418 }
2419
2421 g_Game.SetHudBrightness(
g_Game.GetHUDBrightnessSetting());
2422 }
2423 }
proto native bool IsOnline()
proto native BiosUser GetSelectedUser()
Returns the currently selected user.
proto native EBiosError PickUserAsync()
Display a system dependant account picket.
proto native EBiosError LogOnUserAsync(BiosUser user)
Display a system dependant ui for log-on.
bool SelectUserEx(BiosUser user)
proto native BiosUserManager GetUserManager()
void SetLoadState(DayZLoadState state)
DayZLoadState GetLoadState()
proto native Input GetInput()