DayZ 1.27
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◆ GetFixedHeadHeightAdjustment()

float VicinityItemManager::GetFixedHeadHeightAdjustment ( PlayerBase player)
inlineprotected

См. определение в файле VicinityItemManager.c строка 413

414 {
415 if (player.IsPlayerInStance(DayZPlayerConstants.STANCEMASK_ERECT|DayZPlayerConstants.STANCEMASK_RAISEDERECT))
416 return PlayerConstants.HEAD_HEIGHT_ERECT;
417 if (player.IsPlayerInStance(DayZPlayerConstants.STANCEMASK_CROUCH|DayZPlayerConstants.STANCEMASK_RAISEDCROUCH))
418 return PlayerConstants.HEAD_HEIGHT_CROUCH;
419 if (player.IsPlayerInStance(DayZPlayerConstants.STANCEMASK_PRONE|DayZPlayerConstants.STANCEMASK_RAISEDPRONE))
420 return PlayerConstants.HEAD_HEIGHT_PRONE;
421
422 return PlayerConstants.HEAD_HEIGHT_ERECT;
423 }
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602

Перекрестные ссылки PlayerConstants::HEAD_HEIGHT_CROUCH, PlayerConstants::HEAD_HEIGHT_ERECT и PlayerConstants::HEAD_HEIGHT_PRONE.

Используется в RefreshVicinityItems().