См. определение в файле WeaponChambering.c строка 142
143 {
145 {
147 {
149 {
150 if (LogManager.IsWeaponLogEnable()) {
wpnDebugPrint(
"[wpnfsm] " +
Object.GetDebugName(
m_weapon) +
" WeaponChambering DropBullet, ok - " +
m_type +
" - dropped to ground"); }
151 return true;
152 }
153 else
154 {
155 Error(
"[wpnfsm] " +
Object.GetDebugName(
m_weapon) +
" WeaponChambering DropBullet, error - cannot drop " +
m_type +
" - lost)");
156
157 }
158 }
159 else
160 {
161 Error(
"[wpnfsm] " +
Object.GetDebugName(
m_weapon) +
" WeaponChambering DropBullet, error - magazine or bullet type is not set");
162 }
163 return false;
164 }
165 return true;
166 }
void wpnDebugPrint(string s)
void DayZPlayerUtils()
cannot be instantiated
proto native CGame GetGame()
void Error(string err)
Messagebox with error message.
Перекрестные ссылки DayZPlayerUtils(), Error(), GetGame(), LogManager::IsWeaponLogEnable(), m_damage, m_magazineType, WeaponEventBase::m_player, m_type, m_weapon и wpnDebugPrint().