Sets all animation values to 1, making them INVISIBLE if they are configured in models.cfg in such way. These selections must also be defined in the entity's config class in 'AnimationSources'.
См. определение в файле 3_Game/DayZ/Entities/EntityAI.c строка 1431
1432 {
1433 string cfg_path =
"cfgVehicles " +
GetType() +
" AnimationSources";
1434
1435 if (
g_Game.ConfigIsExisting(cfg_path) )
1436 {
1437 int selections =
g_Game.ConfigGetChildrenCount(cfg_path);
1438
1439 for (int i = 0; i < selections; i++)
1440 {
1441 string selection_name;
1442 g_Game.ConfigGetChildName(cfg_path, i, selection_name);
1444 }
1445 }
1446 }
eBleedingSourceType GetType()
void HideSelection(string selection_name)
Hides selection of the given name. Must be configed in config.cpp and models.cfg.
Перекрестные ссылки g_Game, GetType() и HideSelection().