Sets all animation values to 1, making them INVISIBLE if they are configured in models.cfg in such way. These selections must also be defined in the entity's config class in 'AnimationSources'.
См. определение в файле 3_Game/DayZ/Entities/EntityAI.c строка 1403
1404 {
1405 string cfg_path =
"cfgVehicles " +
GetType() +
" AnimationSources";
1406
1407 if (
g_Game.ConfigIsExisting(cfg_path) )
1408 {
1409 int selections =
g_Game.ConfigGetChildrenCount(cfg_path);
1410
1411 for (int i = 0; i < selections; i++)
1412 {
1413 string selection_name;
1414 g_Game.ConfigGetChildName(cfg_path, i, selection_name);
1416 }
1417 }
1418 }
eBleedingSourceType GetType()
void HideSelection(string selection_name)
Hides selection of the given name. Must be configed in config.cpp and models.cfg.
Перекрестные ссылки g_Game, GetType() и HideSelection().