Put item anywhere into this entity (as attachment or into cargo, recursively)
См. определение в файле 3_Game/DayZ/Entities/EntityAI.c строка 1955
1956 {
1957 if (
g_Game.IsMultiplayer() )
1959 else
1961 }
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
proto native GameInventory GetInventory()
bool TakeEntityToInventory(InventoryMode mode, FindInventoryLocationType flags, notnull EntityAI item)
Put item anywhere into this entity (as attachment or into cargo, recursively)
Перекрестные ссылки EntityAI(), g_Game и GetInventory().