Put item anywhere into this entity (as attachment or into cargo, recursively)
См. определение в файле 3_Game/DayZ/Entities/EntityAI.c строка 1903
1904 {
1905 if (
g_Game.IsMultiplayer() )
1907 else
1909 }
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
proto native GameInventory GetInventory()
bool TakeEntityToInventory(InventoryMode mode, FindInventoryLocationType flags, notnull EntityAI item)
Put item anywhere into this entity (as attachment or into cargo, recursively)
Перекрестные ссылки EntityAI(), g_Game и GetInventory().