1943 {
1944 if (
GetGame().IsMultiplayer() )
1946 else
1948 }
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
proto native GameInventory GetInventory()
bool TakeEntityToTargetCargoEx(InventoryMode mode, notnull CargoBase cargo, notnull EntityAI item, int row, int col)
Put item into into cargo on specific cargo location of another entity.
proto native CGame GetGame()