1919 {
1920 if (
g_Game.IsMultiplayer() )
1922 else
1924 }
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
proto native GameInventory GetInventory()
bool TakeEntityToTargetInventory(InventoryMode mode, notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item)
helper that finds location first, then moves the entity into it