1879 {
1880 if (
GetGame().IsMultiplayer() )
1882 else
1884 }
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
proto native GameInventory GetInventory()
bool TakeEntityToTargetInventory(InventoryMode mode, notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item)
helper that finds location first, then moves the entity into it
proto native CGame GetGame()