Get attached entity by config type name.
2076 {
2078 {
2080 if ( attachment.IsKindOf ( type ) )
2081 return attachment;
2082 }
2083 return NULL;
2084 }
proto native GameInventory GetInventory()
void EntityAI()
cache blood infection chance (cfgVehicles-><entity>->Skinning->BloodInfectionSettings)
proto native EntityAI GetAttachmentFromIndex(int index)
proto native int AttachmentCount()
Returns count of attachments attached to this item.