1977 {
1978 if (
GetGame().IsMultiplayer() )
1980 else
1982 }
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
proto native GameInventory GetInventory()
bool TakeEntityAsTargetAttachmentEx(InventoryMode mode, notnull EntityAI target, notnull EntityAI item, int slot)
put item as attachment of target
proto native CGame GetGame()