2271 {
2273 bool isParentAliveOrganism = false;
2274 if (rootParent && rootParent != this)
2275 isParentAliveOrganism = (rootParent.
IsMan() || rootParent.IsAnimal() || rootParent.IsZombie()) && rootParent.IsAlive();
2276
2278 {
2280 }
2281 else if (isParentAliveOrganism)
2282 {
2284 }
2285 else
2286 {
2288 }
2289
2291 }
class DoorManipulationParams EntityAIType
bool UseConfigInitTemperature()
float GetTemperatureFreezeThreshold()
void SetFrozen(bool frozen)
void EntityAI()
cache blood infection chance (cfgVehicles-><entity>->Skinning->BloodInfectionSettings)
proto native EntityAI GetHierarchyRoot()
Returns root of current hierarchy (for example: if this entity is in Backpack on gnd,...
void SetTemperatureDirect(float value, bool allow_client=false)