1913 {
1914 if (
GetGame().IsMultiplayer() )
1916 else
1918 }
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
proto native GameInventory GetInventory()
bool TakeEntityToTargetCargo(InventoryMode mode, notnull EntityAI target, notnull EntityAI item)
Put item into into cargo of another entity.
proto native CGame GetGame()