float len = wind.Normalize();
if ( len > 0 )
{
}
proto native WindMagnitude GetWindMagnitude()
Returns a wind magnitude phenomenon object.
static proto float WindDirectionToAngle(vector dir)
Returns the xz angle of the provided wind vector.
proto native WindDirection GetWindDirection()
Returns a wind direction phenomenon object.
proto native void Set(float forecast, float time=0, float minDuration=0)
Sets the forecast.