19 SpawnAmmo(
"Ammo_40mm_Explosive",SAMF_DEFAULT);
24 entity.SpawnEntityOnGroundPos(
"Ammo_40mm_Explosive", entity.GetPosition());
25 entity.SpawnEntityOnGroundPos(
"Ammo_40mm_Explosive", entity.GetPosition());
26 entity.SpawnEntityOnGroundPos(
"Ammo_40mm_Explosive", entity.GetPosition());
39 if ( !FindAttachmentBySlotName(
"weaponOpticsAug") )
41 GetInventory().CreateAttachment(
"M79DummyOptics");
Super root of all classes in Enforce script.
override bool CanPutAsAttachment(EntityAI parent)
override bool IsSightOnly()
override void AssembleGun()
override RecoilBase SpawnRecoilObject()
override void OnDebugSpawn()
override bool ShootsExplosiveAmmo()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.