DayZ 1.27
DayZ Explorer by KGB
 
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◆ PlaySoundParams()

static EffectSound SEffectManager::PlaySoundParams ( notnull SoundParams params,
vector position,
float play_fade_in = 0,
float stop_fade_out = 0,
bool loop = false )
inlinestaticprotected

Create and play an EffectSound.

Предупреждения
Calls CreateSound, read CreateSound warning
Аргументы
paramsSoundParams Params to create the sound with
positionvector The position to play the sound
play_fade_infloat The fade in duration of the sound (Optional)
stop_fade_outfloat The fade out duration of the sound (Optional)
loopbool Whether the sound should loop (Optional)
Возвращает
EffectSound The created EffectSound

См. определение в файле EffectManager.c строка 188

189 {
190 EffectSound effect_sound = CreateSound(params.GetName(), position, play_fade_in, stop_fade_out, loop, false);
191
192 effect_sound.SoundPlayEx(params);
193
194 return effect_sound;
195 }
bool SoundPlayEx(out SoundParams params)
Plays sound.
Определения EffectSound.c:152
static EffectSound CreateSound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false, bool enviroment=false)
Create an EffectSound.
Определения EffectManager.c:144

Перекрестные ссылки CreateSound(), SoundParams() и EffectSound::SoundPlayEx().