42 {
43 PlayerBase other_player = PlayerBase.Cast(target.GetObject());
44 if (!other_player)
45 return false;
47 {
48 return other_player.CanBeRestrained();
49 }
50 else
51 {
52 return !other_player.IsRestrained();
53 }
54
55 }
DayZPlayerInstanceType
defined in C++