DayZ 1.27
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PPERFever.c
См. документацию.
1class PPERequester_FeverEffects extends PPERequester_GameplayBase
2{
3 void SetFeverIntensity(float intensity)
4 {
6 }
7}
PPOperators
PP operators, specify operation between subsequent layers.
Определения PPEConstants.c:53
void SetTargetValueFloat(int mat_id, int param_idx, bool relative, float val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
Определения PPERequestPlatformsBase.c:588
static const int L_0_FEVER
Определения PPEGaussFilter.c:8
static const int PARAM_INTENSITY
Определения PPEGaussFilter.c:4
GaussFilter - PostProcessEffectType.GaussFilter.
Определения PPEGaussFilter.c:3
void SetFeverIntensity(float intensity)
Определения PPERFever.c:3
base, not to be used directly, would lead to layering collisions!
Определения PPERBloodLoss.c:2
PostProcessEffectType
Post-process effect type.
Определения EnWorld.c:72