DayZ 1.27
DayZ Explorer by KGB
 
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Ruger1022.c
См. документацию.
1class Ruger1022_Base : RifleBoltFree_Base
2{
4 {
5 return new Ruger1022Recoil(this); //TODO
6 }
7
8 /*override int GetWeaponSpecificCommand(int weaponAction ,int subCommand)
9 {
10 if ( weaponAction == WeaponActions.RELOAD)
11 {
12 switch (subCommand)
13 {
14 case WeaponActionReloadTypes.RELOADSRIFLE_MAGAZINE_BULLET:
15 return WeaponActionReloadTypes.RELOADRIFLE_MAGAZINE_BULLET;
16
17 case WeaponActionReloadTypes.RELOADSRIFLE_NOMAGAZINE_BULLET:
18 return WeaponActionReloadTypes.RELOADRIFLE_NOMAGAZINE_BULLET;
19
20 case WeaponActionReloadTypes.RELOADSRIFLE_MAGAZINE_NOBULLET:
21 return WeaponActionReloadTypes.RELOADRIFLE_MAGAZINE_NOBULLET;
22
23 case WeaponActionReloadTypes.RELOADSRIFLE_NOMAGAZINE_NOBULLET:
24 return WeaponActionReloadTypes.RELOADRIFLE_NOMAGAZINE_NOBULLET;
25
26 default:
27 return subCommand;
28 }
29
30 }
31 return subCommand;
32 }*/
33
34 //Debug menu Spawn Ground Special
35 override void OnDebugSpawn()
36 {
37 GameInventory inventory = GetInventory();
38
39 inventory.CreateInInventory( "HuntingOptic" );
40
41 SpawnAttachedMagazine("Mag_Ruger1022_30Rnd");
42 }
43};
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory
Определения Inventory.c:874
script counterpart to engine's class Inventory
Определения Inventory.c:79
Определения RecoilBase.c:2
override RecoilBase SpawnRecoilObject()
Определения Ruger1022.c:3
override void OnDebugSpawn()
Определения Ruger1022.c:35
Определения Ruger1022.c:2
Определения Ruger1022Recoil.c:2