DayZ
1.27
DayZ Explorer by KGB
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Ruger1022.c
См. документацию.
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class
Ruger1022_Base
: RifleBoltFree_Base
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{
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override
RecoilBase
SpawnRecoilObject
()
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{
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return
new
Ruger1022Recoil
(
this
);
//TODO
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}
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/*override int GetWeaponSpecificCommand(int weaponAction ,int subCommand)
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{
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if ( weaponAction == WeaponActions.RELOAD)
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{
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switch (subCommand)
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{
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case WeaponActionReloadTypes.RELOADSRIFLE_MAGAZINE_BULLET:
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return WeaponActionReloadTypes.RELOADRIFLE_MAGAZINE_BULLET;
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case WeaponActionReloadTypes.RELOADSRIFLE_NOMAGAZINE_BULLET:
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return WeaponActionReloadTypes.RELOADRIFLE_NOMAGAZINE_BULLET;
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case WeaponActionReloadTypes.RELOADSRIFLE_MAGAZINE_NOBULLET:
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return WeaponActionReloadTypes.RELOADRIFLE_MAGAZINE_NOBULLET;
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case WeaponActionReloadTypes.RELOADSRIFLE_NOMAGAZINE_NOBULLET:
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return WeaponActionReloadTypes.RELOADRIFLE_NOMAGAZINE_NOBULLET;
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default:
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return subCommand;
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}
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}
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return subCommand;
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}*/
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//Debug menu Spawn Ground Special
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override
void
OnDebugSpawn
()
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{
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GameInventory
inventory = GetInventory();
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inventory.
CreateInInventory
(
"HuntingOptic"
);
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SpawnAttachedMagazine(
"Mag_Ruger1022_30Rnd"
);
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}
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};
GameInventory::CreateInInventory
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory
Определения
Inventory.c:874
GameInventory
script counterpart to engine's class Inventory
Определения
Inventory.c:79
RecoilBase
Определения
RecoilBase.c:2
Ruger1022_Base::SpawnRecoilObject
override RecoilBase SpawnRecoilObject()
Определения
Ruger1022.c:3
Ruger1022_Base::OnDebugSpawn
override void OnDebugSpawn()
Определения
Ruger1022.c:35
Ruger1022_Base
Определения
Ruger1022.c:2
Ruger1022Recoil
Определения
Ruger1022Recoil.c:2
Ishodniki
scripts
4_World
Entities
Firearms
Rifle
Ruger1022.c
Создано системой
1.13.2