231 {
233
234 if (player && player.IsUnconscious() && !player.IsDamageDestroyed())
235 {
237 }
238 else
239 {
240 if (
GetGame().GetMission().GetRespawnModeClient() == GameConstants.RESPAWN_MODE_CUSTOM)
241 {
243 }
244 else
245 {
247 }
248 }
249 }
proto native UIManager GetUIManager()
override ScriptCallQueue GetCallQueue(int call_category)
proto native DayZPlayer GetPlayer()
proto void Call(func fn, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native void ShowDialog(string caption, string text, int id, int butts, int def, int type, UIScriptedMenu handler)
Shows message dialog.
proto native CGame GetGame()
const int IDC_INT_RETRY
ingame menu