DayZ 1.27
DayZ Explorer by KGB
 
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◆ ActionCondition()

override bool ActionPullBodyFromTransport::ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

См. определение в файле ActionPullBodyFromTransport.c строка 20

21 {
22 PlayerBase targetPlayer = PlayerBase.Cast(target.GetObject());
23 if (!targetPlayer)
24 return false;
25
26 if (targetPlayer.IsAlive())
27 return false;
28
29 IEntity parent = targetPlayer.GetParent();
30 if (!parent || !parent.IsInherited(Transport))
31 return false;
32
33 bool found = false;
34 Transport transportTarget = Transport.Cast(targetPlayer.GetParent());
35 for (int i = 0; i < transportTarget.CrewSize(); ++i)
36 {
37 if (transportTarget.CrewMember(i) == targetPlayer)
38 {
39 found = true;
40 break;
41 }
42 }
43
44 return found && transportTarget.CrewCanGetThrough(i);
45 }

Перекрестные ссылки ActionTarget.