658 {
659 float maxVolFogDistanceDensity = Math.Lerp( 0, 0.35, Easing.EaseInQuart(lerpValue) );
660 float minVolFogDistanceDensity = Math.Lerp(0.001, 0.01,
m_Weather.GetOvercast().GetActual());
661
662 if (minVolFogDistanceDensity > maxVolFogDistanceDensity)
663 maxVolFogDistanceDensity = minVolFogDistanceDensity;
664
665 float volFogDistanceDensity = Math.Lerp( minVolFogDistanceDensity, maxVolFogDistanceDensity, windMagnitude/
m_Weather.GetWindMaximumSpeed() );
666 m_Weather.SetDynVolFogDistanceDensity(volFogDistanceDensity, changeTime);
667 }