DayZ 1.30
DayZ Explorer by KGB
 
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◆ OnEndInput()

override void ActionVehicleHornLong::OnEndInput ( ActionData action_data)
inlineprivate

См. определение в файле ActionVehicleHorn.c строка 266

267 {
268 super.OnEndInput(action_data);
269
270 VehicleHornActionData vehicleHornData = VehicleHornActionData.Cast(action_data);
271 ActionVehicleHornBase.SetHornState(vehicleHornData, VehicleHornMode.OFF);
272
273 ActionContinuousBaseCB callback;
274 if (Class.CastTo(callback, action_data.m_Callback))
275 {
276 vehicleHornData.m_State = UA_FINISHED;
277 callback.EndActionComponent();
278 }
279 }
override void EndActionComponent()
Определения ActionContinuousBase.c:79
ActionBaseCB m_Callback
Определения ActionBase.c:36
int m_State
Определения ActionBase.c:38
const int UA_FINISHED
Определения 3_Game/DayZ/constants.c:498

Перекрестные ссылки Class::CastTo(), ActionContinuousBaseCB::EndActionComponent(), ActionData::m_Callback, ActionData::m_State, VehicleHornMode::OFF, ActionVehicleHornBase::SetHornState() и UA_FINISHED.