11 if (optic && PSO1Optic.Cast(optic) || PSO11Optic.Cast(optic) ||
KashtanOptic.Cast(optic) ||
KazuarOptic.Cast(optic))
13 return super.CanEnterIronsights();
25 SpawnAttachedMagazine(
"Mag_SVD_10Rnd");
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory
script counterpart to engine's class Inventory
override bool CanEnterIronsights()
override void OnDebugSpawn()
override RecoilBase SpawnRecoilObject()