DayZ
1.28
DayZ Explorer by KGB
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SVD.c
См. документацию.
1
class
SVD_Base
: RifleBoltLock_Base
2
{
3
override
RecoilBase
SpawnRecoilObject
()
4
{
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return
new
SvdRecoil
(
this
);
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}
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override
bool
CanEnterIronsights
()
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{
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ItemOptics
optic = GetAttachedOptics();
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if
(optic && PSO1Optic.Cast(optic) || PSO11Optic.Cast(optic) || PSO6Optic.Cast(optic) ||
KashtanOptic
.Cast(optic) || KazuarOptic.Cast(optic))
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return
true
;
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return
super.CanEnterIronsights();
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}
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//Debug menu Spawn Ground Special
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override
void
OnDebugSpawn
()
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{
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GameInventory
inventory = GetInventory();
20
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inventory.
CreateInInventory
(
"PSO1Optic"
);
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inventory.
CreateInInventory
(
"AK_Suppressor"
);
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inventory.
CreateInInventory
(
"Battery9V"
);
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SpawnAttachedMagazine(
"Mag_SVD_10Rnd"
);
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}
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};
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class
SVD
extends
SVD_Base
{};
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class
SVD_Wooden
extends
SVD_Base
{};
GameInventory::CreateInInventory
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory
Определения
3_Game/Systems/Inventory/Inventory.c:874
GameInventory
script counterpart to engine's class Inventory
Определения
3_Game/Systems/Inventory/Inventory.c:79
ItemOptics
Определения
ItemOptics.c:2
KashtanOptic
Определения
Optics.c:8
RecoilBase
Определения
RecoilBase.c:2
SVD_Base::CanEnterIronsights
override bool CanEnterIronsights()
Определения
SVD.c:8
SVD_Base::OnDebugSpawn
override void OnDebugSpawn()
Определения
SVD.c:17
SVD_Base::SpawnRecoilObject
override RecoilBase SpawnRecoilObject()
Определения
SVD.c:3
SVD_Base
Определения
SVD.c:2
SvdRecoil
Определения
SvdRecoil.c:2
Ishodniki
scripts
4_World
Entities
Firearms
Rifle
SVD.c
Создано системой
1.13.2