348 {
349 super.EEHealthLevelChanged( oldLevel, newLevel, zone );
350 #ifdef DIAG_DEVELOPER
351
352 if (
m_Initialized && newLevel == GameConstants.STATE_PRISTINE)
353 {
355 if (newWheel != "")
356 {
357
358 if (IsLockedInSlot())
360
361 ReplaceWheelLambda lambda = new ReplaceWheelLambda(this, newWheel, null);
362 lambda.SetTransferParams(true, true, true);
363 GetInventory().ReplaceItemWithNew(
InventoryMode.SERVER, lambda);
364 }
365 }
366 #endif
367 }
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.