DayZ 1.27
DayZ Explorer by KGB
 
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◆ MoveInTime()

proto void ObjectTyped::MoveInTime ( vector targetTransform[4],
float deltaT )
private

On server, entity's transformation is directly changed to targetTransform, on client entity's transformation is interpolated to targetTransform in time deltaT.

Аргументы
targetTransform
deltaT,interpolationtime between current transformation and target transformation
Заметки
it's not recommended to call this on client as it can break interpolation process if called on server previously