Dayz 1.25
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Класс DayZCreatureAIInputController
+ Граф наследования:DayZCreatureAIInputController:

Закрытые члены

proto native void OverrideMovementSpeed (bool state, float movementSpeed)
 
proto native float GetMovementSpeed ()
 
proto native void OverrideTurnSpeed (bool state, float turnSpeed)
 
proto native float GetTurnSpeed ()
 
proto native void OverrideHeading (bool state, float heading)
 
proto native float GetHeading ()
 
proto native void OverrideJump (bool state, int jumpType, float jumpHeight=0)
 
proto native bool IsJump ()
 
proto native int GetJumpType ()
 
proto native float GetJumpHeight ()
 
proto native void OverrideLookAt (bool state, vector direction)
 
proto native bool IsLookAtEnabled ()
 
proto native vector GetLookAtDirectionWS ()
 
proto native void OverrideAlertLevel (bool state, bool alerted, int level, float inLevel)
 
proto native int GetAlertLevel ()
 
proto native float GetAlertInLevel ()
 
proto native bool IsAlerted ()
 
proto native void OverrideBehaviourSlot (bool state, int slot)
 
proto native int GetBehaviourSlot ()
 
void DayZCreatureAIInputController ()
 never created by script
 
void ~DayZCreatureAIInputController ()
 never destroyed by script
 

Подробное описание

Конструктор(ы)

◆ DayZCreatureAIInputController()

never created by script

32 {
33 }

◆ ~DayZCreatureAIInputController()

void ~DayZCreatureAIInputController ( )
inlineprivate

never destroyed by script

37 {
38 }

Методы

◆ GetAlertInLevel()

proto native float GetAlertInLevel ( )
private

◆ GetAlertLevel()

proto native int GetAlertLevel ( )
private

◆ GetBehaviourSlot()

proto native int GetBehaviourSlot ( )
private

◆ GetHeading()

proto native float GetHeading ( )
private

◆ GetJumpHeight()

proto native float GetJumpHeight ( )
private

◆ GetJumpType()

proto native int GetJumpType ( )
private

◆ GetLookAtDirectionWS()

proto native vector GetLookAtDirectionWS ( )
private

◆ GetMovementSpeed()

proto native float GetMovementSpeed ( )
private

◆ GetTurnSpeed()

proto native float GetTurnSpeed ( )
private

◆ IsAlerted()

proto native bool IsAlerted ( )
private

◆ IsJump()

proto native bool IsJump ( )
private

◆ IsLookAtEnabled()

proto native bool IsLookAtEnabled ( )
private

◆ OverrideAlertLevel()

proto native void OverrideAlertLevel ( bool state,
bool alerted,
int level,
float inLevel )
private

◆ OverrideBehaviourSlot()

proto native void OverrideBehaviourSlot ( bool state,
int slot )
private

◆ OverrideHeading()

proto native void OverrideHeading ( bool state,
float heading )
private

◆ OverrideJump()

proto native void OverrideJump ( bool state,
int jumpType,
float jumpHeight = 0 )
private

◆ OverrideLookAt()

proto native void OverrideLookAt ( bool state,
vector direction )
private

◆ OverrideMovementSpeed()

proto native void OverrideMovementSpeed ( bool state,
float movementSpeed )
private

◆ OverrideTurnSpeed()

proto native void OverrideTurnSpeed ( bool state,
float turnSpeed )
private

Объявления и описания членов класса находятся в файле: