DayZ 1.27
DayZ Explorer by KGB
 
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◆ OnExplode()

override void OnExplode ( )
protected

См. определение в файле FireworksLauncherAnniversary.c строка 90

91 {
92 GetGame().GetCallQueue( CALL_CATEGORY_SYSTEM ).CallLater( PlayExplosionSound, GetSoundDelay(), false);
93 GetGame().GetCallQueue( CALL_CATEGORY_SYSTEM ).CallLater( SpawnLight, GetLightDelay(), false);
94 m_ParticleExplosion = ParticleManager.GetInstance().PlayInWorld(GetExplParticleFromSequence(), GetExplosionPosition());
95 }
Particle m_ParticleExplosion
particle
Определения ExplosivesBase.c:34
vector GetExplosionPosition()
Определения FireworksLauncherAnniversary.c:67
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native CGame GetGame()
const int CALL_CATEGORY_SYSTEM
Определения tools.c:8

Перекрестные ссылки CALL_CATEGORY_SYSTEM, ScriptCallQueue::CallLater(), CGame::GetCallQueue(), FireworksLauncherClientEvent::GetExplosionPosition(), AnniversaryFireworksLauncherClientEvent::GetExplParticleFromSequence(), GetGame(), FireworksLauncherClientEvent::GetLightDelay(), FireworksLauncherClientEvent::GetSoundDelay(), m_ParticleExplosion и ParticleManager().