70 {
71 if (!target)
72 return false;
73
74 vector hitPosition = target.GetCursorHitPos();
77 return false;
78
80 string surfaceName = target.GetSurfaceName();
82 }
int GetSurfaceLiquidType()
int m_AllowedLiquidSource
bool CheckLiquidSource(vector hitPos, string surfaceName, int liquidType, int allowedWaterSourceMask)
CCTWaterSurface m_MaximalActionDistanceSq
static proto native float DistanceSq(vector v1, vector v2)
Returns the square distance between tips of two 3D vectors.