DayZ 1.27
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◆ ItemActionsWidget()

void ScriptedWidgetEventHandler::ItemActionsWidget ( )
inlineprotected

См. определение в файле ItemActionsWidget.c строка 34

35 {
36 m_Interact = null;
38 m_Single = null;
39 m_Continuous = null;
40 m_AM = null;
41
42 m_FadeTimer = new WidgetFadeTimer;
43 m_Faded = true;
44
45 m_HealthEnabled = true;
46 m_QuantityEnabled = true;
47
48 m_Hud = GetHud();
49 m_Hidden = true;
50 m_ItemFrozen = false;
51
53
57 }
proto native UAInputAPI GetUApi()
override ScriptInvoker GetUpdateQueue(int call_category)
Определения DayZGame.c:1192
proto native Mission GetMission()
ScriptInvoker GetOnInputDeviceChanged()
Определения gameplay.c:851
ScriptInvoker GetOnInputPresetChanged()
Определения gameplay.c:859
proto bool Insert(func fn, int flags=EScriptInvokerInsertFlags.IMMEDIATE)
insert method to list
IngameHud m_Hud
Определения ItemActionsWidget.c:10
void Update(float timeslice)
Определения CTObjectFollower.c:36
ref WidgetFadeTimer m_FadeTimer
Определения ContinuousActionProgress.c:10
ActionBase m_Single
Определения ItemActionsWidget.c:7
void OnInputDeviceChanged(EInputDeviceType pInputDeviceType)
Определения ItemActionsWidget.c:104
IngameHud GetHud()
Определения ItemActionsWidget.c:735
ActionManagerBase m_AM
Определения ContinuousActionProgress.c:8
void OnInputPresetChanged()
Определения ItemActionsWidget.c:97
ActionBase m_Continuous
Определения ItemActionsWidget.c:8
ActionBase m_ContinuousInteract
Определения ItemActionsWidget.c:6
bool m_QuantityEnabled
Определения ItemActionsWidget.c:19
UAIDWrapper m_UseActionWrapper
Определения ItemActionsWidget.c:12
ActionBase m_Interact
Определения ItemActionsWidget.c:5
proto native UAIDWrapper GetPersistentWrapper()
proto native UAInput GetInputByID(int iID)
returns list of all bindable (i.e. visible) inputs from the active group ('core' by default)
proto native CGame GetGame()
const int CALL_CATEGORY_GUI
Определения tools.c:9

Перекрестные ссылки CALL_CATEGORY_GUI, GetGame(), GetHud(), UAInputAPI::GetInputByID(), CGame::GetMission(), Mission::GetOnInputDeviceChanged(), Mission::GetOnInputPresetChanged(), UAInput::GetPersistentWrapper(), GetUApi(), CGame::GetUpdateQueue(), ScriptInvoker::Insert(), m_AM, m_Continuous, m_ContinuousInteract, m_Faded, m_FadeTimer, m_HealthEnabled, m_Hidden, m_Hud, m_Interact, m_ItemFrozen, m_QuantityEnabled, m_Single, m_UseActionWrapper, OnInputDeviceChanged(), OnInputPresetChanged() и Update().