DayZ 1.29
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◆ ItemActionsWidget()

void ScriptedWidgetEventHandler::ItemActionsWidget ( )
inlineprotected

См. определение в файле ItemActionsWidget.c строка 34

35 {
36 m_Interact = null;
38 m_Single = null;
39 m_Continuous = null;
40 m_AM = null;
41
42 m_FadeTimer = new WidgetFadeTimer;
43 m_Faded = true;
44
45 m_HealthEnabled = true;
46 m_QuantityEnabled = true;
47
48 m_Hud = GetHud();
49 m_Hidden = true;
50 m_ItemFrozen = false;
51
53
54 g_Game.GetUpdateQueue(CALL_CATEGORY_GUI).Insert(Update);
55 g_Game.GetMission().GetOnInputPresetChanged().Insert(OnInputPresetChanged);
56 g_Game.GetMission().GetOnInputDeviceChanged().Insert(OnInputDeviceChanged);
57 }
DayZGame g_Game
Определения DayZGame.c:3942
proto native UAInputAPI GetUApi()
IngameHud m_Hud
Определения ItemActionsWidget.c:10
void Update(float timeslice)
Определения CTObjectFollower.c:36
ref WidgetFadeTimer m_FadeTimer
Определения ContinuousActionProgress.c:10
ActionBase m_Single
Определения ItemActionsWidget.c:7
void OnInputDeviceChanged(EInputDeviceType pInputDeviceType)
Определения ItemActionsWidget.c:104
IngameHud GetHud()
Определения ItemActionsWidget.c:735
ActionManagerBase m_AM
Определения ContinuousActionProgress.c:8
void OnInputPresetChanged()
Определения ItemActionsWidget.c:97
ActionBase m_Continuous
Определения ItemActionsWidget.c:8
ActionBase m_ContinuousInteract
Определения ItemActionsWidget.c:6
bool m_QuantityEnabled
Определения ItemActionsWidget.c:19
UAIDWrapper m_UseActionWrapper
Определения ItemActionsWidget.c:12
ActionBase m_Interact
Определения ItemActionsWidget.c:5
proto native UAIDWrapper GetPersistentWrapper()
proto native UAInput GetInputByID(int iID)
returns list of all bindable (i.e. visible) inputs from the active group ('core' by default)
const int CALL_CATEGORY_GUI
Определения 3_Game/DayZ/tools/tools.c:9

Перекрестные ссылки CALL_CATEGORY_GUI, g_Game, GetHud(), UAInputAPI::GetInputByID(), UAInput::GetPersistentWrapper(), GetUApi(), m_AM, m_Continuous, m_ContinuousInteract, m_Faded, m_FadeTimer, m_HealthEnabled, m_Hidden, m_Hud, m_Interact, m_ItemFrozen, m_QuantityEnabled, m_Single, m_UseActionWrapper, OnInputDeviceChanged(), OnInputPresetChanged() и Update().