65 {
66 ButtonWidget element = ButtonWidget.Cast(
GetGame().GetWorkspace().CreateWidgets(
"gui/layouts/new_ui/dropdown_prefab/dropdown_element.layout",
m_ContentContainer ) );
67 RichTextWidget textWidget = RichTextWidget.Cast(element.FindAnyWidget("dropdown_element_text"));
68 textWidget.SetText( text );
69
70 if( content )
71 {
72 element.AddChild( content, false );
73 }
75 textWidget.Update();
77 element.Update();
78
81 }
proto native CGame GetGame()