32 {
33 if (player.GetStaminaHandler().GetStamina() <= 0)
34 {
35 player.AddHealth("","",deltaT * -CfgGameplayHandler.GetHealthDepletionSpeed());
36 player.AddHealth("","Shock",deltaT * -CfgGameplayHandler.GetShockDepletionSpeed());
37 player.RequestSoundEventEx(
EPlayerSoundEventID.DROWNING_PAIN,
false, EPlayerSoundEventParam.HIGHEST_PRIORITY);
38 }
39 }