32    {   
   33        if (player.GetStaminaHandler().GetStamina() <= 0)
   34        {
   35            player.AddHealth("","",deltaT * -CfgGameplayHandler.GetHealthDepletionSpeed());
   36            player.AddHealth("","Shock",deltaT * -CfgGameplayHandler.GetShockDepletionSpeed());
   37            player.RequestSoundEventEx(
EPlayerSoundEventID.DROWNING_PAIN, 
false, EPlayerSoundEventParam.HIGHEST_PRIORITY);
 
   38        }
   39    }