224 {
225 string soundName = "";
226
229
231 {
233 }
234 else
235 {
237 {
239 {
244 else
245 soundName = "";
246 break;
247 }
248
250 {
255 else
256 soundName = "";
257 break;
258 }
259
261 {
266 else
267 soundName = "";
268 break;
269 }
270
271 default:
272 soundName = "";
273 break;
274 }
275
277 {
278 if (soundName == "")
279 {
281 }
282 else
283 {
284 array<float> nextStageProperties = new array<float>();
285 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null,
GetType());
286 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
288 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
289 {
291 }
292 }
293 }
294 }
295
297 }
eBleedingSourceType GetType()
FoodStageType GetFoodStageType()
const string SOUND_BOILING_START
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
const string SOUND_BAKING_DONE
const string SOUND_DRYING_START
void SoundCookingStart(string sound_name)
const string SOUND_BAKING_START
const string SOUND_DRYING_DONE
CookingMethodType m_CookedByMethod
const string SOUND_BURNING_DONE
const string SOUND_BOILING_DONE