DayZ 1.27
DayZ Explorer by KGB
 
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LongHornRecoil.c
См. документацию.
2{
3
4 override void Init()
5 {
6 vector point_1;
7 vector point_2;
8 vector point_3;
9 vector point_4;
10 point_1[0] = m_Player.GetRandomGeneratorSyncManager().GetRandomInRange(RandomGeneratorSyncUsage.RGSRecoil,1.5,2); point_1[1] = 4; point_1[2] = 0;
11 point_2[0] = m_Player.GetRandomGeneratorSyncManager().GetRandomInRange(RandomGeneratorSyncUsage.RGSRecoil,-0.5,0.5); point_2[1] = 5.5; point_2[2] = 0;
12 point_3[0] = m_Player.GetRandomGeneratorSyncManager().GetRandomInRange(RandomGeneratorSyncUsage.RGSRecoil,-1.5,-2); point_3[1] = 1.5; point_3[2] = 0;
13 point_4[0] = m_Player.GetRandomGeneratorSyncManager().GetRandomInRange(RandomGeneratorSyncUsage.RGSRecoil,-0.75,-0.25); point_4[1] = 0.75; point_4[2] = 0;
14 m_HandsCurvePoints.Insert(point_1);//forms a 2 dimensional spline(z is ignored)
15 m_HandsCurvePoints.Insert(point_2);
16 m_HandsCurvePoints.Insert(point_3);
17 m_HandsCurvePoints.Insert(point_4);
18 m_HandsCurvePoints.Insert("0 0 0");
20
21 m_MouseOffsetRangeMin = 70;//in degrees min
22 m_MouseOffsetRangeMax = 110;//in degrees max
23 m_MouseOffsetDistance = 4.0;//how far should the mouse travel
24 m_MouseOffsetRelativeTime = 0.0625; //0.03;//[0..1] a time it takes to move the mouse the required distance relative to the reload time of the weapon(firing mode)
25
28 }
29}
RandomGeneratorSyncUsage
Определения RandomGeneratorSyncManager.c:2
override void Init()
Определения LongHornRecoil.c:4
Определения LongHornRecoil.c:2
void RecoilBase(Weapon_Base weapon)
Определения RecoilBase.c:29
float m_CamOffsetRelativeTime
Определения RecoilBase.c:17
float m_CamOffsetDistance
Определения RecoilBase.c:18
float m_MouseOffsetDistance
Определения RecoilBase.c:19
PlayerBase m_Player
Определения RecoilBase.c:6
float m_MouseOffsetRangeMax
Определения RecoilBase.c:14
float m_MouseOffsetRelativeTime
Определения RecoilBase.c:15
float m_HandsOffsetRelativeTime
Определения RecoilBase.c:16
float m_MouseOffsetRangeMin
Определения RecoilBase.c:13
ref array< vector > m_HandsCurvePoints
Определения RecoilBase.c:27
Определения EnConvert.c:106