DayZ 1.27
DayZ Explorer by KGB
 
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◆ WeaponEventAnimBulletEject()

void WeaponEventAnimation::WeaponEventAnimBulletEject ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate

См. определение в файле Events.c строка 309

310 {
311 m_type = WeaponEvents.BULLET_EJECT;
312
313 // Particles for ejecting bullet casings
314 PlayerBase player = PlayerBase.Cast(p);
315
316 if (player)
317 {
318 ItemBase weapon = player.GetItemInHands();
319
320 if (weapon && weapon.GetOverheatingValue() > 0)
321 {
322 Weapon_Base weapon_base = Weapon_Base.Cast(weapon);
323 ItemBase suppressor;
324
325 if (weapon_base)
326 suppressor = weapon_base.GetAttachedSuppressor();
327
328 ItemBase.PlayBulletCasingEjectParticles(weapon, "", weapon, suppressor, "CfgWeapons" );
329 }
330 }
331 }
class GP5GasMask extends MaskBase ItemBase
WeaponEvents
events
Определения human.c:963