◆ OnDebugSpawn()
11 {
13
14 inventory.CreateInInventory(
"AK74_WoodBttstck" );
15 inventory.CreateInInventory(
"AK74_Hndgrd" );
16 inventory.CreateInInventory(
"PSO1Optic" );
17 inventory.CreateInInventory(
"AK_Bayonet" );
18 inventory.CreateInInventory(
"Battery9V" );
19
20 SpawnAttachedMagazine("Mag_AK74_30Rnd");
21 }
script counterpart to engine's class Inventory
Definition Inventory.c:79
◆ SpawnRecoilObject()
4 {
6 }
Definition Ak74Recoil.c:2
Объявления и описания членов класса находятся в файле:
- D:/Ishodniki/scripts/4_World/Entities/Firearms/AutomaticRifle/AK74.c