126 {
131
132 if (!
g_Game.IsHeadlessOrDedicatedServer())
133 {
135 {
137
139 {
141 }
142 }
143
146 }
147
148 m_OldLocation = null;
149
151 {
153 }
154
155 m_IsResultOfSplit = false;
156 }
PluginAdminLog m_AdminLog
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
ref TIntArray m_SingleUseActions
void LoadParticleConfigOnOverheating(int id)
ref TIntArray m_InteractActions
int m_ShotsToStartOverheating
ref TIntArray m_ContinuousActions
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
void LoadParticleConfigOnFire(int id)
PluginBase GetPlugin(typename plugin_type)
EntityEvent
Entity events for event-mask, or throwing event from code.