4074 {
4076 return 0.0;
4077
4078 string subclassPath, entryName;
4079
4080 switch (type)
4081 {
4083 entryName = "biological";
4084 break;
4086 entryName = "chemical";
4087 break;
4089 entryName = "dust_particle_breath";
4090 break;
4092 entryName = "dust_particle_eyes";
4093 break;
4094 default:
4095 entryName = "biological";
4096 break;
4097 }
4098
4099 subclassPath =
"CfgVehicles " + this.
GetType() +
" Protection ";
4100
4101 return g_Game.ConfigGetFloat(subclassPath + entryName);
4102 }
eBleedingSourceType GetType()
bool IsDamageDestroyed(ActionTarget target)
override float GetQuantity()
override bool HasQuantity()
const int DEF_DUST_PARTICLE_BREATH
const int DEF_DUST_PARTICLE_EYES