4660 {
4661 bool hasParent = false, hasRootAsPlayer = false;
4663
4664 bool wwtu =
g_Game.IsWorldWetTempUpdateEnabled();
4665 bool foodDecay =
g_Game.IsFoodDecayEnabled();
4666
4667 if (wwtu || foodDecay)
4668 {
4672
4673 if (processWetness || processTemperature || processDecay)
4674 {
4676
4677 if (processWetness)
4679
4680 if (processTemperature)
4682
4683 if (processDecay)
4685 }
4686 }
4687 }
override bool CanHaveTemperature()
void ProcessDecay(float delta, bool hasRootAsPlayer)
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)