37 if ( optic && PSO1Optic.Cast(optic) || PSO11Optic.Cast(optic) ||
KashtanOptic.Cast(optic) ||
KazuarOptic.Cast(optic) )
39 return super.CanEnterIronsights();
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory
script counterpart to engine's class Inventory
override void OnDebugSpawn()
override bool CanEnterIronsights()
override RecoilBase SpawnRecoilObject()