DayZ 1.27
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◆ OnGameNameChanged()

void BiosUserManager::OnGameNameChanged ( BiosUser user)
inlineprivate

Callback function.

Called when display info of a signed in user changed.

Аргументы
userthe user affected by the change.

См. определение в файле BiosUserManager.c строка 291

292 {
293 if ( user == GetSelectedUser() )
294 {
295 g_Game.SetPlayerName( user.GetName() );
296 #ifdef PLATFORM_CONSOLE
297 g_Game.SetPlayerGameName( user.GetName() );
298 #endif
299 if ( GetGame().GetUIManager().GetMenu() )
300 {
302 }
303 }
304 }
DayZGame g_Game
Определения DayZGame.c:3868
proto native owned string GetName()
proto native BiosUser GetSelectedUser()
Returns the currently selected user.
proto native UIManager GetUIManager()
proto native UIScriptedMenu GetMenu()
Returns most-top open menu.
override void Refresh()
Определения ChatInputMenu.c:70
proto native CGame GetGame()

Перекрестные ссылки g_Game, GetGame(), UIManager::GetMenu(), BiosUser::GetName(), GetSelectedUser(), CGame::GetUIManager() и UIScriptedMenu::Refresh().

Используется в OnUserPicked().