DayZ 1.27
DayZ Explorer by KGB
 
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DeafnessComplete.c
См. документацию.
2{
3 override void OnInit()
4 {
5 m_SymptomType = SymptomTypes.SECONDARY;
6 m_Priority = 0;
7 m_ID = SymptomIDs.SYMPTOM_DEAFNESS_COMPLETE;
8 m_IsPersistent = false;
9 m_MaxCount = 1;
10 m_SyncToClient = true;
11
13 }
14
15 override void OnGetActivatedClient(PlayerBase player)
16 {
17 //m_Player.SetMasterAttenuation("DeafnessCompleteAttenuation");
18 m_Player.SetMasterAttenuation("FlashbangAttenuation");
19 }
20
22 override void OnGetDeactivatedClient(PlayerBase player)
23 {
24 m_Player.SetMasterAttenuation("");
25 }
26}
SymptomTypes
Определения StateManager.c:32
override void OnGetDeactivatedClient(PlayerBase player)
only gets called once on an active Symptom that is being deactivated
Определения DeafnessComplete.c:22
override void OnInit()
Определения DeafnessComplete.c:3
override void OnGetActivatedClient(PlayerBase player)
Определения DeafnessComplete.c:15
Определения PlayerBaseClient.c:2
bool m_IsPersistent
Определения StateBase.c:19
bool m_SyncToClient
Определения StateBase.c:21
int m_Priority
Определения StateBase.c:4
bool m_DestroyOnAnimFinish
Определения StateBase.c:16
int m_ID
Определения StateBase.c:13
int m_SymptomType
Определения StateBase.c:18
void SymptomBase()
Определения StateBase.c:30
int m_MaxCount
Определения StateBase.c:24
PlayerBase m_Player
Определения StateBase.c:8