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DeafnessComplete.c
См. документацию.
1
class
DeafnessCompleteSymptom
:
SymptomBase
2
{
3
override
void
OnInit
()
4
{
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m_SymptomType
=
SymptomTypes
.SECONDARY;
6
m_Priority
= 0;
7
m_ID
= SymptomIDs.SYMPTOM_DEAFNESS_COMPLETE;
8
m_IsPersistent
=
false
;
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m_MaxCount
= 1;
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m_SyncToClient
=
true
;
11
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m_DestroyOnAnimFinish
=
true
;
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}
14
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override
void
OnGetActivatedClient
(
PlayerBase
player)
16
{
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//m_Player.SetMasterAttenuation("DeafnessCompleteAttenuation");
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m_Player
.SetMasterAttenuation(
"FlashbangAttenuation"
);
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}
20
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override
void
OnGetDeactivatedClient
(
PlayerBase
player)
23
{
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m_Player
.SetMasterAttenuation(
""
);
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}
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}
SymptomTypes
SymptomTypes
Определения
StateManager.c:32
DeafnessCompleteSymptom::OnGetDeactivatedClient
override void OnGetDeactivatedClient(PlayerBase player)
only gets called once on an active Symptom that is being deactivated
Определения
DeafnessComplete.c:22
DeafnessCompleteSymptom::OnInit
override void OnInit()
Определения
DeafnessComplete.c:3
DeafnessCompleteSymptom::OnGetActivatedClient
override void OnGetActivatedClient(PlayerBase player)
Определения
DeafnessComplete.c:15
DeafnessCompleteSymptom
Определения
DeafnessComplete.c:2
PlayerBase
Определения
PlayerBaseClient.c:2
SymptomBase::m_IsPersistent
bool m_IsPersistent
Определения
StateBase.c:19
SymptomBase::m_SyncToClient
bool m_SyncToClient
Определения
StateBase.c:21
SymptomBase::m_Priority
int m_Priority
Определения
StateBase.c:4
SymptomBase::m_DestroyOnAnimFinish
bool m_DestroyOnAnimFinish
Определения
StateBase.c:16
SymptomBase::m_ID
int m_ID
Определения
StateBase.c:13
SymptomBase::m_SymptomType
int m_SymptomType
Определения
StateBase.c:18
SymptomBase::SymptomBase
void SymptomBase()
Определения
StateBase.c:30
SymptomBase::m_MaxCount
int m_MaxCount
Определения
StateBase.c:24
SymptomBase::m_Player
PlayerBase m_Player
Определения
StateBase.c:8
Ishodniki
scripts
4_World
Classes
PlayerSymptoms
States
Secondary
DeafnessComplete.c
Создано системой
1.13.2