148 {
150 {
152 Param1<bool> play = new Param1<bool>( true );
153 if (TransferLiquidActionData.Cast(action_data))
154 {
155 if (TransferLiquidActionData.Cast(action_data).m_Tendency == true)
157 else if (!TransferLiquidActionData.Cast(action_data).m_Tendency == false)
159 }
160 }
161 }
proto native void RPCSingleParam(Object target, int rpc_type, Param param, bool guaranteed, PlayerIdentity recipient=null)
see CGame.RPC
proto native CGame GetGame()