DayZ 1.27
DayZ Explorer by KGB
 
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◆ IngameHudHeatBuffer()

void IngameHudHeatBuffer::IngameHudHeatBuffer ( Widget root,
notnull PlayerBase player )
inlineprotected

См. определение в файле IngameHudHeatBuffer.c строка 19

20 {
21 m_Root = root;
22 m_Player = player;
23
24 player.GetOnDeathStart().Insert(OnPlayerNegativeCondition);
25 player.GetOnUnconsciousStart().Insert(OnPlayerNegativeCondition);
26 player.GetOnUnconsciousStop().Insert(OnPlayerConditionChanged);
27
30 m_Update = true;
31 m_FlashingStage = -1;
32
34 m_FlashingThresholds.Insert(1, 0.002);
35 m_FlashingThresholds.Insert(2, 0.332);
36 m_FlashingThresholds.Insert(3, 0.662);
37 }
map
Определения ControlsXboxNew.c:4
int m_PreviousDirection
Определения IngameHudHeatBuffer.c:9
int m_FlashingStage
Определения IngameHudHeatBuffer.c:16
void OnPlayerConditionChanged(PlayerBase player)
Определения IngameHudHeatBuffer.c:49
PlayerBase m_Player
Определения IngameHudHeatBuffer.c:11
int m_CurrentDirection
Определения IngameHudHeatBuffer.c:8
bool m_Update
Определения IngameHudHeatBuffer.c:10
Widget m_Root
Определения IngameHudHeatBuffer.c:4
ref map< int, float > m_FlashingThresholds
Определения IngameHudHeatBuffer.c:17
void OnPlayerNegativeCondition(PlayerBase player)
Определения IngameHudHeatBuffer.c:39

Перекрестные ссылки m_CurrentDirection, m_FlashingStage, m_FlashingThresholds, m_Player, m_PreviousDirection, m_Root, m_Update, OnPlayerConditionChanged() и OnPlayerNegativeCondition().