DayZ
1.27
DayZ Explorer by KGB
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StartupMenu.c
См. документацию.
1
class
StartupMenu
extends
UIScriptedMenu
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{
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void
StartupMenu
()
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{
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}
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void
~StartupMenu
()
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{
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}
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override
Widget
Init
()
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{
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layoutRoot =
GetGame
().
GetWorkspace
().
CreateWidgets
(
"gui/layouts/startup.layout"
);
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m_label
=
TextWidget
.Cast( layoutRoot.FindAnyWidget(
"TextWidget"
) );
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return
layoutRoot;
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}
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TextWidget
m_label;
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}
CGame::GetWorkspace
proto native WorkspaceWidget GetWorkspace()
TextWidget
Определения
EnWidgets.c:220
UIScriptedMenu::m_label
TextWidget m_label
Определения
LoadingMenu.c:37
UIScriptedMenu::Init
override Widget Init()
Определения
StartupMenu.c:11
UIScriptedMenu::StartupMenu
void StartupMenu()
Определения
StartupMenu.c:3
UIScriptedMenu::~StartupMenu
void ~StartupMenu()
Определения
StartupMenu.c:7
UIScriptedMenu
Определения
DayZGame.c:64
Widget
Определения
EnWidgets.c:190
GetGame
proto native CGame GetGame()
WorkspaceWidget::CreateWidgets
proto native external Widget CreateWidgets(string layout, Widget parentWidget=NULL, bool immedUpdate=true)
Create widgets from *.layout file.
Ishodniki
scripts
5_Mission
GUI
StartupMenu.c
Создано системой
1.13.2