DayZ 1.29
DayZ Explorer by KGB
 
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◆ OnDebugSpawn()

class Sedan_02 extends CarScript OnDebugSpawn ( )

См. определение в файле Sedan_02.c строка 1

444 {
445 SpawnUniversalParts();
446 SpawnAdditionalItems();
447 FillUpCarFluids();
448
449 GameInventory inventory = GetInventory();
450 inventory.CreateInInventory("Sedan_02_Wheel");
451 inventory.CreateInInventory("Sedan_02_Wheel");
452 inventory.CreateInInventory("Sedan_02_Wheel");
453 inventory.CreateInInventory("Sedan_02_Wheel");
454
455 inventory.CreateInInventory("Sedan_02_Door_1_1_Red");
456 inventory.CreateInInventory("Sedan_02_Door_1_2_Red");
457 inventory.CreateInInventory("Sedan_02_Door_2_1_Red");
458 inventory.CreateInInventory("Sedan_02_Door_2_2_Red");
459 inventory.CreateInInventory("Sedan_02_Hood_Red");
460 inventory.CreateInInventory("Sedan_02_Trunk_Red");
461
462 //-----IN CAR CARGO
463 inventory.CreateInInventory("Sedan_02_Wheel");
464 inventory.CreateInInventory("Sedan_02_Wheel");
465 }
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory
script counterpart to engine's class Inventory

Перекрестные ссылки m_UTSLEngine, m_UTSource, m_UTSSettings и UniversalTemperatureSourceLambdaEngine().