256 {
257 float lerpX, lerpZ, lerpY;
258
261
265
267 {
269 return;
270 }
271
272 FreeDebugCamera.GetInstance().SetPosition(
Vector(lerpX, lerpZ, lerpY) );
273
275
276 lerpX = Math.Lerp(
m_CurrentLocation.m_StartLookAtPos[0], target[0], camSpeedAdjust);
277
278 lerpY = Math.Lerp(
m_CurrentLocation.m_StartLookAtPos[2], target[2], camSpeedAdjust);
279 FreeDebugCamera.GetInstance().LookAt(
Vector(lerpX, lerpZ, lerpY) );
280 }
BenchmarkLocation m_CurrentLocation
BenchmarkLocation m_NextLocation
proto native vector Vector(float x, float y, float z)
Vector constructor from components.