244 {
245 float lerpX, lerpZ, lerpY;
246
249
253
255 {
257 return;
258 }
259
260 FreeDebugCamera.GetInstance().SetPosition(
Vector(lerpX, lerpZ, lerpY) );
261
263
264 lerpX = Math.Lerp(
m_CurrentLocation.m_StartLookAtPos[0], target[0], camSpeedAdjust);
265
266 lerpY = Math.Lerp(
m_CurrentLocation.m_StartLookAtPos[2], target[2], camSpeedAdjust);
267 FreeDebugCamera.GetInstance().LookAt(
Vector(lerpX, lerpZ, lerpY) );
268 }
BenchmarkLocation m_CurrentLocation
BenchmarkLocation m_NextLocation
proto native vector Vector(float x, float y, float z)
Vector constructor from components.