DayZ 1.27
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◆ LerpCamera()

void MissionBenchmark::LerpCamera ( )
inlineprotected

См. определение в файле MissionBenchmark.c строка 243

244 {
245 float lerpX, lerpZ, lerpY;
246
247 vector target = m_NextLocation.m_StartPos;
248 float camSpeedAdjust = m_CurrentLocation.m_CamSpeedMultiplier * 5 * m_TimeCounter * 1/m_StepDistance;
249
250 lerpX = Math.Lerp(m_CurrentLocation.m_StartPos[0], target[0], camSpeedAdjust);
251 lerpZ = Math.Lerp(m_CurrentLocation.m_StartPos[1], target[1], camSpeedAdjust);
252 lerpY = Math.Lerp(m_CurrentLocation.m_StartPos[2], target[2], camSpeedAdjust);
253
254 if (camSpeedAdjust >= 1 || m_NextLocation.m_IsDummyWait)
255 {
257 return;
258 }
259
260 FreeDebugCamera.GetInstance().SetPosition( Vector(lerpX, lerpZ, lerpY) );
261
262 target = m_NextLocation.m_StartLookAtPos;
263
264 lerpX = Math.Lerp(m_CurrentLocation.m_StartLookAtPos[0], target[0], camSpeedAdjust);
265 //lerpZ = Math.Lerp(m_CurrentLocation.m_StartLookAtPos[1], target[1], camSpeedAdjust); // ignored as it causes issues with lerping between look at points
266 lerpY = Math.Lerp(m_CurrentLocation.m_StartLookAtPos[2], target[2], camSpeedAdjust);
267 FreeDebugCamera.GetInstance().LookAt( Vector(lerpX, lerpZ, lerpY) );
268 }
void AdvanceLocation()
Определения MissionBenchmark.c:227
BenchmarkLocation m_CurrentLocation
Определения MissionBenchmark.c:128
float m_TimeCounter
Определения MissionBenchmark.c:123
float m_StepDistance
Определения MissionBenchmark.c:125
BenchmarkLocation m_NextLocation
Определения MissionBenchmark.c:129
proto native vector Vector(float x, float y, float z)
Vector constructor from components.

Перекрестные ссылки AdvanceLocation(), Math::Lerp(), m_CurrentLocation, m_NextLocation, m_StepDistance, m_TimeCounter и Vector().

Используется в MeasureUpdate().