256 {
257 float lerpX, lerpZ, lerpY;
258
263
267
269 {
271 return;
272 }
273
274 FreeDebugCamera.GetInstance().SetPosition(
Vector(lerpX, lerpZ, lerpY) );
275
277
278 lerpX = Math.Lerp(
m_CurrentLocation.m_StartLookAtPos[0], target[0], camSpeedAdjust);
279
280 lerpY = Math.Lerp(
m_CurrentLocation.m_StartLookAtPos[2], target[2], camSpeedAdjust);
281 FreeDebugCamera.GetInstance().LookAt(
Vector(lerpX, lerpZ, lerpY) );
282 }
BenchmarkLocation m_CurrentLocation
BenchmarkLocation m_NextLocation
proto native vector Vector(float x, float y, float z)
Vector constructor from components.